This week, I’ve been back in Madison for the 6th annual Games+Learning+Society conference. I presented twice, served as a host/discussant once, and ingested a great amount of excellent food and knowledge dozens of times. That’s me above, in the glasses and black shirt, randomly assigned to an amazingly talented group of designers and learning scientists [...]
It’s a little late in the game for me to start reviewing episodes of Lost on this site with there being only two or three episodes to go, depending on how you cut it. But last night’s episode was such a significant piece of the show’s mythology and worked for me on so many levels, [...]
I had a relatively successful AERA visit this week — I presented a poster at a sparsely-attended, but still great structured poster session (got to catch up with friends from UW and Arizona State), and we received some great commentary by Jim Gee on the importance of studying online communities around games. The subsequent roundtables [...]
I’m about to head out the door to attend this year’s American Educational Research Association in Denver, Colorado. I’ve got three presentations this year — one on Sunday, one on Monday, and one early on Tuesday — and would love to meet any readers of the blog who happen to be at the conference this [...]
I don’t normally write about television here as, well, I barely watch it anymore. But as we’re now at the midway point of the final season of Lost, I thought I’d put down a few random thoughts I’ve had recently regarding Lost and games. In graduate school the last several years, Lost was one of [...]
On Monday, I’ll be flying out to San Francisco to attend my first Game Developers Conference. I’m thrilled to finally have the chance to see the hustle and bustle of this event, and will at the very least, be tweeting about it while there. I’ll be presenting within a quick “blast session” about Miami’s Global [...]
Yesterday was the final day of the Global Game Jam here at Miami, and saw each of our five teams working madly (and blearily) toward completion of their games. As the participants — fueled by doughnuts — caught their third (or fourth or fifth) wind, the games started coming together. Art and sound assets were [...]
On the second day of the Global Game Jam, I had much less to report — not for lack of interesting things going on, but, because, after a point, the training wheels were off and every team was deep into development mode — today’s recap is mainly pictures, with a little connective text. I showed [...]
It’s the beginning of the second day of the Global Game Jam here at Miami. If you’re unfamiliar with the Global Game Jam, it’s a pretty simple idea — a group of teams gets together at a location somewhere in the world, finds out this year’s theme and constraints, and then has 48 hours to [...]
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