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Sean C. Duncan is the C. Michael Armstrong Professor of Interactive Media, an Assistant Professor in Miami's University's School of Education, Health, and Society and Armstrong Institute for Interactive Media Studies. He studies games, digital media, learning, and literacy -- and, sometimes, writes about himself in the third person.

The Legend of Zelda & Philosophy

Yay! My author copies of The Legend of Zelda and Philosophy arrived today. I’ve mentioned this a bunch of times on the blog lately, so I apologize for spamming the blog with it — I’m just real excited to have this book chapter finally see print. I started working on this nearly two years ago [...]

Barack Obama > Andrew Keen

News flash: Apparently “Web 2.0″ has only existed in order to eventually foster “back end” moneymaking by its contributors. Who knew?! The ever-blind Andrew Keen, that’s who. The author of The Cult of the Amateur — which, frankly, I can’t get through, it’s so terrible — has recently chimed in on the implications of the [...]

The Future of Zelda

It’s not much of a secret that I really enjoy the The Legend of Zelda series of games. Jim Gee and I have a paper in the upcoming The Legend of Zelda and Philosophy book (pictured above; click here if you wanna preorder from Amazon). It’s also not much of a secret that, while I [...]

Financial Games

In the past few weeks, Alex Games and I have been planning a talk and set of workshops that we’ve been invited to deliver in Galena, Illinois on November 5th. Called Networking For Information (or NFI), the meeting will bring together a number of teachers, educational technologists, and researchers; Alex and I are leading a [...]

Kongregate Labs

I’ve been a fan of Kongregate for a while now, and was pleasantly surprised to see the rollout of their newest feature — Kongregate Labs. If you’re unfamiliar with Kongregate, it’s probably most easily described as a “YouTube for Flash games,” though with added achievements (a la the Xbox 360 and Blizzard’s games), a leveling [...]

Non-Diku MMOs

World of Warcraft was my first MMO, while certainly not my first “virtual world” (assuming that one counts text-based spaces such as LambdaMOO). Lately, I’ve been feeling rather tired of World of Warcraft — though researching the game is fascinating to me, and a big chunk of my dissertation work, I’m yearning for something different [...]

Maps and Worked Examples

Constance recently posted a video that her group prepared for a MacArthur Foundation “Worked Examples” session at this past summer’s GLS 4.0 conference. Me (and my bald spot) feature in it, and it’s an interesting — and amusing! — look at some of the activities we’ve organized while starting to get an afterschool program up [...]

Little Big Math

This is amazingly cool — someone’s implemented a simple calculator using built-in level design tools in the Little Big Planet beta. You might have seen this in my Google Reader shared items (it, and links to a variety of social networking sites, etc. are below under “Contact”). Check the video, and note that though the [...]

“Hooking” Readers With Games

Another day, and more press about the videogames and learning research going on in Madison. Today’s New York Times features an article by Motoko Rich entitled “The Future of Reading – Using Video Games as Bait to Hook Readers” (it’s a follow-up to her earlier “The Future of Reading Literacy Debate: Online, R U Really [...]

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