7 Apr 11
The Story of #ims211
So, wow, the last few days have been interesting. I’m assuming that many of you are finding this blog post because I just linked to it from Twitter on the #ims211 hashtag. Here’s my take on how all of this came to be, and what I think about it.

If you’re new to my blog, I’m an assistant professor at Miami University, the Armstrong Professor in the School of Education, Health, and Society and the Armstrong Institute for Interactive Media Studies. I’m co-director of our new Games Center, I’m one of the core faculty for our Digital Game Studies program, and I run a small, mixed undergrad/graduate research lab. Feel free to poke around the rest of this site to read more about what I do — some of it is a bit out of date, though! I’ll try to weed it soon.
Miami University‘s in southwestern Ohio (no, not Florida), and has a two hundred year old tradition of excellent undergraduate education. As part of the Armstrong Institute for Interactive Media Studies (or IMS), we get a wide range of students in our games courses, ranging from computer science majors who want to enter the games industry to psychology students who are interested in better understanding games and learning. This semester, one of my students is an architecture major who is starting his own game company as an undergrad, and I advise an anthropology major who is working toward entering his Flixel-based games into the next IGF. My goal is to infuse the liberal arts at a place like Miami with a renewed focus on games, helping students connect their interests to interactive media no matter what their career goals are.
We try to tailor our courses to be useful for students who want to learn how to make games, as well as students who want to better understand what games and gaming mean for understanding culture and society. So, IMS211 is the analysis-heavy Game Studies course (here’s this semester’s syllabus), and we offer a design-heavy Design of Play course (IMS212, taught by Lindsay Grace). My PhD is in Curriculum & Instruction, so I often focus on games and learning — one of my goals is to get students to think about how games foster learning and literacy, regardless if we’re talking about Darfur Is Dying or Pokémon Black Version.
All of this is just preamble before describing the last few days’ fun and humbling Twitter experiences, which went went a little like this — On Tuesday morning, my IMS211 class was in the middle of a seminar discussion about how gaming fans, developers, and journalists connect online. The conversation was a good one, but I think the students were getting a little tired of just talking, so I decided to try to shake things up a little. As one student raised that the internet has served to level the playing field, bringing “everyday” gamers into contact with developers and journalists, I took out my phone and sneakily decided to tweet up a little experiment:

At the time, I had around 750 followers on Twitter, with a small cluster of game developers, educators, scholars, and journalists following me. I figured we’d get maybe 10-20 tweets back at us, just saying “yo.” Then, I assumed, the class would get my point that Twitter is a simple and amiable way to connect with a variety of folks interested in games. What I didn’t expect was that my tweet would get retweeted as widely as it did — thanks to a number of folks (Darius Kazemi, Jason McIntosh, Ben Abraham, among others) for getting the ball rolling. That ball kept on picking up speed, and I think entered orbit sometime mid-afternoon on Tuesday.
As I write this, the number of tweets on the hashtag is nearing 3000 tweets. That’s just nuts. Do a live search on the hashtag to see what people are discussing right now, or check out the Twapperkeeper archive (thanks, Ben!) to read the hashtag from the beginning. I love the variety of tweets, from simple “hi!” tweets at my class, to unsolicited advice for my students (“make something every day”), all the way to announcing job opportunities. The number of late “what is #ims211?” tweets shows how it spread well beyond my initial group of followers. This has been blogged up on The Lazy Geek as well as Systemlink Alt.
Though activity on the hashtag has calmed down quite a bit, it’s still going, well beyond my wildest dreams. The community of folks on Twitter that make games, work in the games industry, research/study games, and write about games are a wonderful, generous, supportive, and friendly bunch. There really is a staggering variety of tweets on #ims211 — folks from every company or studio imaginable (Harmonix, BioWare, Rockstar, Lionhead, Insomniac, Zynga, Treyarch, Double Fine, Maxis, Crytek, Epic, PopCap, just to name a few), from every stripe of developer (XNA, Unity, Flash, iOS, Android, Facebook, PC, XBLA, PSN), from all over the world (Brazil, California, London, Austin, Germany, Argentina, Taiwan). Not to mention all of the amazing educators, academics, journalists, community managers, marketers, and recruiters that popped into the hashtag. No slight intended if I didn’t mention you in this paragraph or tweet at you in the past few days — it’s all been a bit overwhelming and a bit hard to keep track of everything that was tweeted!

You might be wondering what the students think of all of this (that’s them right up there) — some have jumped into the hashtag, and are excited to connect with whomever might want to contact them. Feel free to follow any of us on Twitter, we’d love to stay in touch. I’m @scd, and some of my students are @b_amf, @DenverCoulson, @Amanda_M_Smith, @Quirky_Dude, @kickinapouch, @loco_moses, @alvisjiang, @wjPossum, @elevanwhite, @hodgesmr, @OGDubs24, @andy_jackman, and @la417. [Check back later; if more students decide they'd like to get on Twitter, I'll update this list!] Suffice it to say, when presented with an opportunity like this, many are very excited to get to know folks in the industry — I’m suggesting that they read Darius’s excellent notes on effective networking in the game industry. If you haven’t read them, you should, too!
Regardless, the hashtag now has its own life, and we’re excited to see where it goes from here. We saw that Twitter user @giftinteractive set up a website at ims211.com. We’re not sure what’s in store for that, and it’s not something we have a hand in, but I remain hopeful something useful might grow there. On top of that, now there’s an #ims211 shirt:

… and, potentially, mug based off of one of the tagdef.com definitions:

Like I said, this is nuts. I’m not sure I’ll ever wear the shirt anywhere other than when I teach IMS211 again or perhaps at GDC, if people remember this hashtag that long, or if it’s oddly self-serving to drink tea out of a mug that has my name on it. But note that the organizer of the spreadshirt page and “designer” of the shirt, @DBHGamer, is using the this opportunity to raise money to donate to charity-to-be-determined. If you’re interested in following the shirt saga as it unfolds, please check out a new hashtag created for it: #charityshirt!
So, I guess this is just to say that #ims211 is obviously not about our little class anymore, and that’s one of the wonderful things about Twitter hashtags — we can’t control it, it’s whatever you all make of it. So far, what you’ve made has been a wonderful, supportive community. To quote the esteemed 2011 IGF Chairman, Mr. Brandon Boyer:

Yep. At the very least, my faith in the world of games is back at full strength. Thank you all for making my — and my students’ — week.
One last thought: If #ims211 helps even a single one of my students make a meaningful connection in the industry, with the world of games blogging/journalism, with an indie designer, or in some way further their academic careers, all of this has been worth it. Feel free to post in the comments if you have ideas of ways we can make this happen for my students, as well as for students elsewhere who want to better use Twitter to connect with the world of games.

This is also a great opportunity for other people, not just the #ims211 students! Anyone who wants to see the power of this great industry needs only to check out the tag and find tons of potential connections and, more important than that, friends.
Congratulations on this achievement!
It’s funny; I follow a lot of people on my @twitter feed who are in the game industry, and I started seeing the #ims211 hashtag appear throughout the day. Unfortunately, I was at work at the time, so I had no idea what was going on. When I got home, I asked people what the hashtag was for, and after adding it to a search column in my TweetDeck, I was greeted by tons of friendly people. To be honest, I’ve seen a lot of hashtags on @twitter come and go very quickly, but to see this one stay alive… well, honestly, I say that maybe we should do our best to keep it alive for the game industry.
Also, as an amateur video game journalist, if any of your students are interested in networking with me, I do a lot of video, audio and writing on video games (and tons of other things!), and would be happy to have them on board if they have web-based ideas for stuff. Thanks for creating an amazing community, even if it was completely unintentional! (:
Great summary of the #ims211 sensation. Its pretty amazing to be able to capture the virality of this tag from start to present. The twapperkeeper is going to be a great resource and reference. I was able to connect to a few people during the event, but now I can go back and scour the list for more. Nicely done. I look forward to seeing if and how this evolves down the road.
Cheers!
Thanks, guys! This has been a fun experience, and I’m happy to do whatever I can to help keep it going.
This was a great proof of the power of social media and brought out some of my favourite things about twitter:
1) talking to strangers is not only ok, its encouraged!
2) you can talk to your heroes
If it brings the game community closer, I am 150000% for it.
Ryan (@igda on twitter)
Thanks, Ryan! Happy to do whatever we can, even if it was accidental. :-)
these hashtags (community moderated, igda supported) have been helpful as well. Feel free to share.
#gamejobs – for job postings (look here for work, post here if looking to hire)
#gamehires – for job seekers (showcase work, recruiters/hiring managers are following this one)
#gameinternships – a tag for anyone either looking for an internship, or looking for an intern
#gamedevparents – for parents in the game industry
#gamedevdiet – for those looking to connect with others in game industry who are working on better health (@bbrathwaite moderates this one)
Perhaps those may be of interest, many of these have been running for a few months.
Superb, thanks! Everyone should follow these.
Tell them to get their butts to GDC. (If they can’t afford a pass, have them be a CA.)
Now THAT is networking.
Oh hey, we’re working on it. We definitely have students interested in going, just need to figure out how to make it happen somehow.
[...] is over 3,000 tweets strong and has brought people together from all over the world. Check out the full story. Posted in: Pro News ADD [...]
[...] is over 3,000 tweets strong and has brought people together from all over the world. Check out the full story. Share | var AdBrite_Title_Color = '66ccff'; var AdBrite_Text_Color = '666666'; [...]
I created http://www.ims211.com for a bit of humor to add to the coolness of what happened. Sometimes you play video games and you think about the developer as one big entity (EA, Activision, Ubisoft, etc.) but when it comes down to it those companies are made up of individuals who are working on small pieces of the games and they have twitter accounts with maybe a couple hundred followers and they’re not necessarily famous (we all have similarities). So, #ims211 brought some of these developers together and that was cool.
So for $16.99 I registered the domain name. It has nearly 1,000 views. There’s a link on the site to the t-shirt which the funds from are apparently going to charity. I figure I’ll post some polls, but not really sure there’s too much more to do than that.
Cheers
Joshery
Thanks, it’s great!
As was briefly suggested on Twitter, maybe the website could be a sort of repository of game industry people’s twitter ? I think it could be tremendously useful, and kind of a logical continuation. I’d be willing to go through parts of the Twapperkeeper archive to dig up that info.
Oh and Sean, thank you for all that awesomeness :)
Thanks for the write-up, it was very cool to see the tag spread throughout the day and follow the overall results. Best of luck to your students, I wouldn’t want to be working in any other industry and this was a prime example of why.
-Ryan (@RChaply on twitter)
[...] Sean C. Duncan, assistant professor at Miami University and director of the institution’s new Games Center, put out an innocent-looking tweet a couple of days ago. His message was an attempt to practically demonstrate to his Game Studies class the way in which game developers, journalists and the community at large can interact online. Two days later, the #IMS211 hashtag he started is over 3,000 tweets strong and has brought people together from all over the world. Check out the full story. [...]
Amazing experience. Student in a mba video game management, I was already on twitter, but I found a lot of interesting people to follow, thanks!
[...] some crazy activity. If you’re in the game industry in any respect check out the whole story here. Thats kinda AWESOME. I doubt its possible to get #ims211 trending, and honestly I think thats [...]
[...] more about the idea behind the hashtag here. Essentially an experiment in social media conversation, the #ims211 hashtag has taken on a life of [...]
[...] the #ims211 #charityshirt (two hashtags you should definitely follow; if you don’t know why, go and read this). He’s planning on doing Let’s Plays, too, and they will be awesome because he’s [...]
[...] You can read more about it on his blog here - http://se4n.org/2011/04/07/the-story-of-ims211/ [...]