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Sean C. Duncan is the C. Michael Armstrong Professor of Interactive Media, an Assistant Professor in Miami's University's School of Education, Health, and Society and Armstrong Institute for Interactive Media Studies. He studies games, digital media, learning, and literacy -- and, sometimes, writes about himself in the third person.

New Interactive Fiction

I’m beginning to prep several new courses to teach at Miami in the spring, as I’m also finishing up the dissertation. I recently posted about the Games and Learning course I’ll be piloting next semester, and I’ll also be teaching a section of IMS238 — Narrative In Digital Technology. Historically, the course has been crosslisted [...]

My Games and Learning Course

As I work on finishing up my dissertation this term, I’m also in the early stages of planning my courses for the Spring, 2010 term at Miami. I’ll be teaching two courses — Interactive Media Studies 238 (Narrative and Digital Media) and Interactive Media Studies 390.S (Games and Learning). I’m starting to try to drum [...]

Rock Band Network

Both gaming and music blogs have been abuzz the last few days over Harmonix’s announcement that they’re developing a new Rock Band Network in which any band — unsigned, indie, or major label — can submit tracks for download and purchase via Rock Band. That is, they’re starting a new digital distribution method for music, [...]

A Month Of Conferences

Whew, what a tiring month. Since mid-May, I’ve been out and about at several interesting conferences — all games-related and all communities that I’d like to continue to be a part of in the coming years. First, I was on a panel about promoting the “designer mindset” at the Games For Change (G4C) festival at [...]

Old Game Obsessions

As I posted a few months ago, I’ve been interested in retro gaming and older games as of late. And, as I was financially unable to attend GDC — that bastion of what’s latest, greatest, and interesting in new games right now — I figured I might blog a bit about some of these older [...]

Literacy and the Designer Identity

I’m currently in the process of writing a chapter for the upcoming World of Warcraft and Philosophy (edited by Luke Cuddy and John Nordlinger for Open Court), so my thoughts have turned back to the chapter in The Legend of Zelda and Philosophy that Jim Gee and I wrote. Out of curiosity, I popped onto [...]

Space Invaders & Nostalgia

I don’t know why this is, but this month has turned into a regular Space Invaders, uh, invasion. As I noted in an earlier blog post, I’ve been playing Space Invaders Extreme a bit the last few weeks (well, whenever I get a chance to actually play games, that is). It’s a really, really fun [...]

A Lonely Game

Yesterday, I attended the latest GLS “Game Jam” — again, it was a lot of fun, even if the development of this game was much rockier than the previous week’s. This week’s theme was “loneliness,” and our product was a game entitled “Lonely Face,” a card game designed by me and Moses (apologies to Moses [...]

Adventures In Chiptunes

I don’t post about music very much anymore, not because I’m not listening to anything, but because I feel like since I hit my mid-thirties, I’m always (at best) a few months behind everyone else. Oh well, I’ll thrown caution to the wind and talk a little bit about a genre of music that I’ve [...]

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