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Sean C. Duncan is an Assistant Professor in Miami's University's School of Education, Health, and Society and Armstrong Institute for Interactive Media Studies. He studies games, digital media, learning, and literacy, with a focus on learning in informal media contexts. He is the co-coordinator of Miami University's game center, the director of the undergraduate MAGIC Lab (Media & Games, Interaction & Culture), and is the C. Michael Armstrong Professor of Interactive Media in Miami's School of Educatation, Health, and Society.

GLS 5.0 Submissions Extended

I’m a little late on this one, but it’s good news for those of us that occasionally run late on things. The deadline for this year’s excellent Games+Learning+Society 5.0 conference has been extended by a few weeks to March 2nd. Check out the full CFP below: Games+Learning+Society 5.0: Learning Through Interaction http://glsconference.org June 10-12, 2009 [...]

Game Jammin’

Yesterday afternoon, I finally got the chance to participate in one of GLS‘s weekend “Game Jams.” The last several Saturdays, a number of students (in Educational Technology and the Learning Sciences, primarily), have come in on the weekend for a fun three hour exercise in designing, iterating, and playtesting games. Provided with a theme (this [...]

Games As Construction Sets

Last week, Gamasutra posted a great preview chapter from Bill Loguidice and Matt Barton’s upcoming book, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Focusing on Bill Budge’s Pinball Construction Set, they presented a great overview of a number of games [...]

A Month Of Retro Shooters

Whoa, it’s been a while. After a rather busy month and a half of travel (went to Ohio and California over the holidays, then back to Ohio this week), lots of writing and work, I’ve finally calmed down a little bit. Throughout this time, however, I’ve been diving back into gaming, trying out a few [...]

The Legend of Zelda & Philosophy

Yay! My author copies of The Legend of Zelda and Philosophy arrived today. I’ve mentioned this a bunch of times on the blog lately, so I apologize for spamming the blog with it — I’m just real excited to have this book chapter finally see print. I started working on this nearly two years ago [...]

The Future of Zelda

It’s not much of a secret that I really enjoy the The Legend of Zelda series of games. Jim Gee and I have a paper in the upcoming The Legend of Zelda and Philosophy book (pictured above; click here if you wanna preorder from Amazon). It’s also not much of a secret that, while I [...]

Financial Games

In the past few weeks, Alex Games and I have been planning a talk and set of workshops that we’ve been invited to deliver in Galena, Illinois on November 5th. Called Networking For Information (or NFI), the meeting will bring together a number of teachers, educational technologists, and researchers; Alex and I are leading a [...]

Kongregate Labs

I’ve been a fan of Kongregate for a while now, and was pleasantly surprised to see the rollout of their newest feature — Kongregate Labs. If you’re unfamiliar with Kongregate, it’s probably most easily described as a “YouTube for Flash games,” though with added achievements (a la the Xbox 360 and Blizzard’s games), a leveling [...]

Non-Diku MMOs

World of Warcraft was my first MMO, while certainly not my first “virtual world” (assuming that one counts text-based spaces such as LambdaMOO). Lately, I’ve been feeling rather tired of World of Warcraft — though researching the game is fascinating to me, and a big chunk of my dissertation work, I’m yearning for something different [...]

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