Icon
Sean C. Duncan is the C. Michael Armstrong Professor of Interactive Media, an Assistant Professor in Miami's University's School of Education, Health, and Society and Armstrong Institute for Interactive Media Studies. He studies games, digital media, learning, and literacy -- and, sometimes, writes about himself in the third person.

Blogging On AIMS

Just a quick note that today I began semi-regular posting on Miami’s Armstrong Institute for Interactive Media Studies’ (AIMS) blog. Today’s post was just a short introduction to me and what I study, but it’s something. I talk a bit about my interests in studying online communities, design thinking within them, and games:

So, [...]

Rock Band Network

Both gaming and music blogs have been abuzz the last few days over Harmonix’s announcement that they’re developing a new Rock Band Network in which any band — unsigned, indie, or major label — can submit tracks for download and purchase via Rock Band. That is, they’re starting a new digital distribution method for [...]

A Month Of Conferences

Whew, what a tiring month. Since mid-May, I’ve been out and about at several interesting conferences — all games-related and all communities that I’d like to continue to be a part of in the coming years. First, I was on a panel about promoting the “designer mindset” at the Games For Change (G4C) [...]

I Got a Job!

It’s been a long road, but I’m happy to announce that I’ve accepted a position as the School of Education, Health, and Society C. Michael Armstrong Professor at Miami University in Oxford, Ohio. It’s an endowed, tenure-track, joint position between the School of Education, Health, and Society (EHS) and Miami’s Armstrong Interactive Media Studies [...]

Old Game Obsessions

As I posted a few months ago, I’ve been interested in retro gaming and older games as of late. And, as I was financially unable to attend GDC — that bastion of what’s latest, greatest, and interesting in new games right now — I figured I might blog a bit about some of these [...]

Literacy and the Designer Identity

I’m currently in the process of writing a chapter for the upcoming World of Warcraft and Philosophy (edited by Luke Cuddy and John Nordlinger for Open Court), so my thoughts have turned back to the chapter in The Legend of Zelda and Philosophy that Jim Gee and I wrote. Out of curiosity, I popped [...]

Why I Won’t See Watchmen

Okay, I normally don’t make these kinds of posts to my blog, and I feel like I should preface this by form of apology. People (us nerds especially) tend to get very bent out of shape when someone decries or criticizes their favorite media franchises, and I’ll do that here — um, the criticizing, [...]

Space Invaders & Nostalgia

I don’t know why this is, but this month has turned into a regular Space Invaders, uh, invasion. As I noted in an earlier blog post, I’ve been playing Space Invaders Extreme a bit the last few weeks (well, whenever I get a chance to actually play games, that is). It’s a really, [...]

A Lonely Game

Yesterday, I attended the latest GLS “Game Jam” — again, it was a lot of fun, even if the development of this game was much rockier than the previous week’s. This week’s theme was “loneliness,” and our product was a game entitled “Lonely Face,” a card game designed by me and Moses (apologies to [...]

Recent Tweets

    Recent Flickr Photos


    This is a Flickr badge showing public photos and videos from thewind. Make your own badge here.