Icon
Sean C. Duncan is an Assistant Professor in Miami's University's School of Education, Health, and Society and Armstrong Institute for Interactive Media Studies. He studies games, digital media, learning, and literacy, with a focus on learning in informal media contexts. He is the co-coordinator of Miami University's game center, the director of the undergraduate MAGIC Lab (Media & Games, Interaction & Culture), and is the C. Michael Armstrong Professor of Interactive Media in Miami's School of Educatation, Health, and Society.

Lost: “Across the Sea”

It’s a little late in the game for me to start reviewing episodes of Lost on this site with there being only two or three episodes to go, depending on how you cut it. But last night’s episode was such a significant piece of the show’s mythology and worked for me on so many levels, [...]

Rediscovering Chess

I had a relatively successful AERA visit this week — I presented a poster at a sparsely-attended, but still great structured poster session (got to catch up with friends from UW and Arizona State), and we received some great commentary by Jim Gee on the importance of studying online communities around games. The subsequent roundtables [...]

Heading to AERA

I’m about to head out the door to attend this year’s American Educational Research Association in Denver, Colorado. I’ve got three presentations this year — one on Sunday, one on Monday, and one early on Tuesday — and would love to meet any readers of the blog who happen to be at the conference this [...]

Lost Is a Game

I don’t normally write about television here as, well, I barely watch it anymore. But as we’re now at the midway point of the final season of Lost, I thought I’d put down a few random thoughts I’ve had recently regarding Lost and games. In graduate school the last several years, Lost was one of [...]

Heading To GDC

On Monday, I’ll be flying out to San Francisco to attend my first Game Developers Conference. I’m thrilled to finally have the chance to see the hustle and bustle of this event, and will at the very least, be tweeting about it while there. I’ll be presenting within a quick “blast session” about Miami’s Global [...]

Global Game Jam @ Miami: Day Three

Yesterday was the final day of the Global Game Jam here at Miami, and saw each of our five teams working madly (and blearily) toward completion of their games. As the participants — fueled by doughnuts — caught their third (or fourth or fifth) wind, the games started coming together. Art and sound assets were [...]

Global Game Jam @ Miami: Day Two

On the second day of the Global Game Jam, I had much less to report — not for lack of interesting things going on, but, because, after a point, the training wheels were off and every team was deep into development mode — today’s recap is mainly pictures, with a little connective text. I showed [...]

Global Game Jam @ Miami: Day One

It’s the beginning of the second day of the Global Game Jam here at Miami. If you’re unfamiliar with the Global Game Jam, it’s a pretty simple idea — a group of teams gets together at a location somewhere in the world, finds out this year’s theme and constraints, and then has 48 hours to [...]

A New Year, Some Changes

Well, this blog sure hasn’t been updated very often lately, but I hope you’ll forgive me — it’s been quite the busy past few months with a number of exciting new developments in my life. Two weeks ago, I started my position as the C. Michael Armstrong Professor in Interactive Media Studies, as an Assistant [...]

Recent Tweets

    Recent Flickr Photos


    This is a Flickr badge showing public photos and videos from thewind. Make your own badge here.