Recent Papers
In case you don’t feel like downloading my CV (linked above), the following are a few representative research papers and presentations that I’ve been involved with recently. Some of them include PDF links, some don’t — if there’s anything here that you’d like to find out more about that isn’t linked, feel free to drop me a line.
Papers
- Duncan, S. C. (in preparation). Posting in an epic thread: An analysis of player/designer interactions In World of Warcraft. Manuscript for T. Wright, D. Embrick, and A. Lukacs (Eds). Utopic Dreams and Apocalyptic Fantasies: Playing In Virtual Realms. New York: Lexington Press.
- Duncan, S. C. (submitted). Gamers as designers: A framework for investigating design in gaming affinity spaces. Manuscript submitted to E-Learning, upcoming special issue on game design literacy.
- Duncan, S. C. & Gee, J. P. (2008). The hero of timelines: Argumentation and epistemology in Zelda chronology debates. In Cuddy, L. (Ed.) The Legend of Zelda and Philosophy. Chicago: Open Court, 85-101. [PDF]
- Steinkuehler, C. A. & Duncan, S. C. (2008). Scientific habits of mind in virtual worlds. Journal of Science Education and Technology 17 (6), pp. 530-543. [PDF]
- Squire, K., Duncan, S. C., DeVane, B., Wolfenstein, M. and Hunter, R. (2008). Gamer communities, design, and learning. In K. Schrier, C. Swain, and M. Wagner (Ed.), Proceedings of Sandbox 2008: An ACM SIGGRAPH Videogame Symposium. New York: Association for Computing Machinery, 31-33.
- Steinkuehler, C. A., Duncan, S. C., and Simkins, D. W. (2007). Massively multiplayer online games & education: An outline of research. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.) Proceedings of the Eighth Conference of Computer Supported Collaborative Learning, New Brunswick, NJ: Rutgers University, 674-684.
Presentations
- Duncan, S. C. (June 2009). “Here’s My Shootorial!”: The scaffolding of game design on Kongregate. Paper presented to Games+Learning+Society 5.0, Madison, WI.
- Games, I. A., Duncan, S. C., Martin, J. and Wolfenstein, M. (May 2009). Promoting a designer mindset with games. Panel presented at Games For Change Festival, New York, NY.
- Duncan, S. C. (April 2009). Gamer communities as design spaces. Paper presented at the American Educational Research Association, San Diego, CA.
- Duncan, S. C. (April 2009). Narrative and paradigmatic thinking in informal design spaces. To be presented in symposium entitled “Design thinking in new media spaces” at the American Educational Research Association, San Diego, CA.
- Steinkuehler, C., Duncan, S., King, E., Simkins, D., Fahser-Herro, D., and Alagoz, E. (April 2009). Mixed methods research in virtual worlds. To be presented in symposium entitled “Tracing learning across, within, and between ‘real’ and ‘virtual’ worlds: A discussion of methods, ethics, and findings” at the American Educational Research Association, San Diego, CA.
- Duncan, S. (April 2009). Gamer communities and the future of videogame literacies. To be presented at Expanding Literacy Studies, Columbus, OH.
- Duncan, S. C. and Games, I. A. (November 2008). Enhancing education with online and electronic games. Invited keynote and workshops, presented at Networking For Information 2008, Galena, IL. [Workshop Resources Page]
- Steinkuehler. C. and Duncan, S. C. (August 2008). Informal scientific reasoning in online game forums. Presented at the annual meeting of the American Psychological Association, Boston, MA.
- Duncan, S. C. (July 2008). Toward a taxonomy of gamer forums. Presented at Games+Learning+Society 4.0, Madison, WI [Poster]. Awarded Outstanding Student Poster Award (Theoretical). [PDF]
- Duncan, S. C. (March 2008). Literacy implications of online fan debates. Roundtable presentation at American Educational Research Association, New York, NY.
- Duncan, S. C. and Steinkuehler, C. A. (July 2007). Learning in virtual worlds and fan communities. Invited talk, presented to AT&T Research, Morristown, NJ.
If you’d like to find out more about the research projects I have been involved in, please check out the page for my dissertation research linked above (The “Gamers As Designers” project), or the “Games and Learning” link above.

