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Recent Papers

In case you don’t feel like downloading my CV (linked above), the following are a few representative research papers and a book that I’ve been involved with recently. Some of them include PDF links, some don’t — if there’s anything here that you’d like to find out more about that isn’t linked, feel free to drop me a line.

Papers

  • Duncan, S. C. and Hayes, E. R. (in press). Expanding the affinity space – An introduction. To appear in E. R. Hayes and S. C. Duncan (Eds.), Learning in Video Game Affinity Spaces. New York: Peter Lang.
  • Duncan, S. C. (in press). Kongregating online: Developing design literacies in a play-based affinity space. To appear in E. R. Hayes and S. C. Duncan (Eds.), Learning in Video Game Affinity Spaces. New York: Peter Lang.
  • Duncan, S. C. (in press). World of Warcraft and “the World of Science”: Ludic Play In An Online Affinity Space. To appear in T. Wright, D. Embrick, and A. Lukacs (Eds). Utopic Dreams and Apocalyptic Fantasies: Playing In Virtual Realms. New York: Lexington Press.
  • Duncan, S. C. (2011). Minecraft, beyond construction and survival. Well-Played 1 (1), 1-22.
  • Ellcessor, E. & Duncan, S. C. (2011). Forming The Guild: Star power and rethinking projective identity in affinity spaces. International Journal of Game-Based Learning 1 (2), 82-95.
  • Duncan, S. C. (2010). A dual-level approach for investigating design in online affinity spaces. In K. Gomez, L. Lyons & J. Radinsky (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) – Volume 2, Short Papers, Symposia, and Selected Abstracts. International Society of the Learning Sciences: Chicago, IL, 346-347.[PDF]
  • Duncan, S. C. (2010). Gamers as Designers: a framework for investigating design in gaming affinity spaces. E-Learning and Digital Media 7 (1), 21-34. [PDF]
  • Duncan, S. C. & Gee, J. P. (2008). The hero of timelines: Argumentation and epistemology in Zelda chronology debates. In Cuddy, L. (Ed.) The Legend of Zelda and Philosophy. Chicago: Open Court, 85-101. [PDF]
  • Steinkuehler, C. A. & Duncan, S. C. (2009). Scientific habits of mind in virtual worlds. Journal of Science Education and Technology 17 (6), pp. 530-543. [PDF]
  • Squire, K., Duncan, S. C., DeVane, B., Wolfenstein, M. and Hunter, R. (2008). Gamer communities, design, and learning. In K. Schrier, C. Swain, and M. Wagner (Ed.), Proceedings of Sandbox 2008: An ACM SIGGRAPH Videogame Symposium. New York: Association for Computing Machinery, 31-33.
  • Steinkuehler, C. A., Duncan, S. C., and Simkins, D. W. (2007). Massively multiplayer online games & education: An outline of research. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.) Proceedings of the Eighth Conference of Computer Supported Collaborative Learning, New Brunswick, NJ: Rutgers University, 674-684.

Books

  • Hayes, E. R. and Duncan, S. C. (Eds.), Learning in Video Game Affinity Spaces. New York: Peter Lang.

If you’d like to find out more about the research projects I have been involved in, please check out the page for my dissertation research linked above (The “Gamers As Designers” project), or the “Games and Learning” link above.

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