MDST3712 — Spring, 2025; meets T/R 9:30am – 10:45am

This course can fulfill the UVA CS integration elective requirement.

Many forms of media are centered around story, narrative, and world-building. In recent years, however, some media have introduced new and interesting ways for narratives to involve play — through making choices that direct the story, allowing audiences to meaningfully interact with the story, and otherwise make storytelling “interactive.” In this course, we will engage with interactive storytelling in media, through a focus on popular playful media — digital games, role-playing, board and card games, and interactive storytelling media of other forms.

This course will begin with a dive into relevant academic scholarship and will quickly move into being primarily focused on game design. Students will play and prototype several different interactive narrative experiences over the course of the term across multiple platforms potentially including several digital platforms: Twine (text-based interactive fiction), Inform (text-based interactive fiction), Bitsy (simple two-dimensional game spaces). The bulk of the course will be focused, however, on role-playing and board/card games as vehicles for exploring interactive narrative.

No experience with games (storytelling or otherwise!) is required, and no previous experience with game design is expected. All platforms for design have been chosen to facilitate interactive story design for novice designers, with no programming experience needed. However, all students will be expected to engage with interactive storytelling critically across multiple forms, to wrestle with their understandings of these media through design, and to articulate arguments for understanding the implications of playful narrative media for other media. This course will feature no in-class exams of any kind, with all assessment focused on multiple play and design experiences and a final, culminating analytic paper.

This course will not require any books for you to purchase, but you will be required to have regular access to the internet for all instruction, you will need to have the ability to play several games over the term (from a list we’ll negotiate in class, at least partially dependent on what hardware you have available to you).

Students will design at least one digital game each, but will largely be exploring non-digital games in the course. Some of these will likely include:

Amazon.com: Sherlock Holmes Consulting Detective - The Thames Murders &  Other Cases Board Game | Mystery Game for Teens and Adults | Ages 14+ | 1-8  Players | Average Playtime 90 Min. |

Thousand Year Old Vampire - The Hutchingsonian Presents-PlaGMaDA |  DriveThruRPG.com

Atop this, in Spring, 2025, we will spend a unit dissecting the ways that games make playable existing media narratives (a la the early work of media scholar Paul Booth).We will survey games based on media properties, such as:

Jaws

Fantasy Flight Games Star Wars Rebellion Board Game 2-4 Players | Ages 14+ | 3-4 Hours | Strategy Game for Adults and Teens

We will attempt to coordinate regular play sessions outside of class and occasionally over Zoom, for students to better understand the narrative systems we’ll be exploring firsthand. In the class, we will explore the narrative potential of games and playful systems implemented on digital game systems but will not privilege those platforms over good old fashioned paper, pencils, cards, dice, maps, journals/diaries, and other physical media. If you are interested in courses that explore the creative potential games (digital and non-digital) and are interested in building collaborative narratives, then this will probably be fun for you!

If you have any questions about this or any other course (or anything else on this website), please don’t hesitate to email Dr. Duncan at his first name dot his last name [at] virginia.edu.